Archive for category Community
Jaken Bear’s Extra Life notebook.
Posted by Jaken Bear in Community on October 17th, 2009

Oct 17.2009. 1:36 am. Now that the funds have been raised, the next part is up to me. My punishment? Game for 24 hours. Ok, so maybe it’s not that bad after all. I have a HUGE lineup of half finished games, unplayed games, games I’ve played for a few minutes, games I’ve played for 80 hours, and games that I bought because they were in the bargain bin for ten dollars. They are all candidates to get me through the event. My plan is to be creative and flexible in my game choices too. While I would love to sit like Jabba the hutt on the couch for 24 hours, I’ll need to mix things up. For the next 24 hours I’m platform agnostic. I own them all so I plan to play them all. Maybe I’ll even break out Xbox LIVE smash HIT Totem Ball and flap my arms around like an idiot for an hour (as opposed to normally when I flap my arms around intelligently). Anything is possible. I’ve also lined up several friends either in person or online to keep things fresh. Stay tuned as I will be updating hourly right! For now I need to get some sleep. See you in 6 hours!
8:00 am - HOUR ZERO - Gooooooood Morning! My 24 hours of gaming has begun. Up at 8 a.m. on a Saturday. What is this mysterious time? People get up on a Saturday this early? What in the H??! I’m rethinking my 6 hours of sleep now but should be fine as I generally don’t sleep ever anyhow. Kicking off Extra life with some Brutal Legend. I’ll update in an hour!
9:00 am - HOUR ONE - A successful first hour. Played Brutal Legend the entire time. Its freaking awesome! I even earned 30 Gamerscore. Lauren is going to be handling Tim Horton duties once she decides to wake up. I think I might crank the sound just a bit because I’ll be needing my double double soon. I’m going to continue on with my Brutal Legend journey and see where I am at 10 a.m. So far so good.
10:00 am - HOUR TWO - The Journey into metal madness continues. Still hooked on the story of Brutal Legend. At this rate I might even finish the game. Nothing out of the ordinary so far though as gaming for a whole two hours in a row is something I have a little experience with. Coffee and bagels are on the way too and will serve as game fuel!
11:00 am - HOUR THREE - Three hours in and I’m deciding what to play next. I think I’m going to move onto Uncharted 2and finish off the single player. As you can see from the picture below I have a lot of choices. And I couldn’t even fit all of my games into one picture. I guess choice is a good thing, expecially when I have 21 hours left.


Nathan Drake climbs well. Even better than Donkey Kong.

Fresh off of a Steroid Scandal, Donkey Kong came back to win the gold medal.
3:00 pm - HOUR SEVEN - That was a success. All limbered up, I’m now ready to sit back and race some cars. Game of choice will be Forza Motorsport. The game is so good though I may never be able to stop playing it. As far as how I’m feeling? I’m thinking maybe I should spend every saturday like this. It would allow me to catch up on the plethora of games that remain in my apartment unplayed but I’m thinking it may be hard to find people to sponsor me each weekend. I’ll just play my heart out for the next 17 hours and see how it goes. Friends and Pizza are coming over later which is a good combination (provided freinds bring beer). I’ve also been keeping tabs of people’s progress on Twitter. Vrroom Vroom for now.
4:00 pm - HOUR EIGHT - One third of the way done! I’m still hooked on Forza. Looking for some cheap designs right now for my Vauxhall VX220. If I had more time I would paint a car for extra life. I guess painting counts but I’d rather be racing. Looking out my apartment window I can see the sun is heading back down into its resting place for the night. Rest. Thats one thing I WON’T be doing tonight. Nope, the game must go on. I think its time for my first Red Bull though. It gives me wings apparently.

Taxi is one of the best pinball games about Taxi's

Axel and Pixel. I couldn't tell you which one is the Hippy.
7:00 pm - HOUR ELEVEN - Not much to update this hour. Axel and Pixel, despite being Hippies, are keeping me entertained. I think I’ll play Brutal Legend for a half hour or so before Dave gets here and the multiplayer begins. Did I mention we’ll be playing Chu Chu Rocket on theSega Dreamcast!!! One of the best games ever made. Bing it if you don’t believe me. I also anticipate some form of music game and hopefully if all goes well — we get a noise complaint. Because no Gaming night is ever officially complete without a noise complaint. We can’t sleep people, we are gaming to save lives. Sorry.
8:00 pm - HOUR TWELVE - Dave is over and multiplayer has started. First up, I’m showing him the glory known as South Park Tower Defense! Oh, also, we are HALF WAY through the 24 hours. Beer is here to celebrate and pizza on the way.
9:00 pm - HOUR THIRTEEN - South Park Tower Defense!! We can’t stop playing. See dream team below. Cartman, Kenny, Pip, Craig.

Cartman, Kenny, Craig, and Pip defend South Park.
10:00 pm - HOUR FOURTEEN - More South Park. I’ll be updating more on the back half of the Marathon once my guests decide to leave or fall asleep. Also, its CHU CHU ROCKET time.
11:00 pm - HOUR FIFTEEN - I can now confirm that CHU CHU ROCKETis indeed one of the finest games ever made. From the amazing cat animations to the lifelike recreation of a mouse traversing a maze, this dreamcast classic really has it all. Ok, so maybe thats not all true but it sure is fun. Also gamed this hour was Ghost Squad, a “light shooter” game where you have to save a bearded guy named Steve McCoy, and rescue the president from Air Force one. Finally, solving puzzles in World of Goo. This game never gets old. Or tired. Or thirsty. Nope, it just keeps going and going….
12:00 am - HOUR SIXTEEN - More World of GOO!!! Stuck on one puzzle for the last hour. It could be my slowly dwindling mental capacity after gaming for 16 hours in a row.

This frog is really pissing me off. Could be lack of sleep.
1:00 am - HOUR SEVENTEEN - Doc Adams From Sarcastic Gamer just announced that we’ve raised in total $137,000 dollars so far. That number is going to rise too since contributions are still rolling in. I’m going to switch my Etra life blogging into night time mode now. Basically, I’ll post what I’m playing without a lot of stupid commentary. Writing stupid commentary takes energy you see, and I need to preserve it for the home stretch. +1 Red Bull. Sugar free.
2:00 am - HOUR EIGHTEEN - Uncharted 2!
3:00 am - HOUR NINETEEN - Yep, Uncharted 2. I think at this point I jus can’t move from the couch so now I’m determined to finish.
4:00 am - 8:00 am- THE FINAL PUSH - These last 4 hours were tough but I was able to focus and make it through. Overall it was a lot harder than I thought to be up for 24 hours straight and focus on gaming. Thanks again for everyone who supported me! I can’t wait until next year. Time for sleep now …. zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.
Your 2008 XCL Gamer Award Winners!
Posted by FiftySPEED in Community, XCL Gamer Awards on July 22nd, 2008
Compiled by FiftySpeed - as voted on by XCL.
Another year, another delay … this is starting to seem like par for the course with these things and again I’m making my laptop thes excuse. Over the years we’ve developed some pretty unique characters within our community and this year is all about celebrating these folks. This year we’ve strayed from the typical voting format to one which members were allowed to submit their own categories, winner and reasons for each. I have a lot of fun bringing these to you every year. I hope you all enjoy them as well. That said, let’s get on to the wieners… err, winners!
The “I Giggle Like A School Girl†Award:
You know the type. Heck, some of you old farts probably have kids about this age. I’m talking about those young girls that giggle at everything. If you’re in a big game online and you hear someone giggling, chances are it’s Aelph. Dude, take some comfort in the fact that the person that submitted this is one of those “old fartsâ€!
The “I Hate Everyone Equally†Award:
This award recognizes he who has no regard for another player’s life no matter which team they are on. Creeping Judas, this one’s a no brainer bro. You’ve cornered the market on team-killing. I have to say though, you’ve managed to pull it off in a way that’s almost comical. That’s true skill that needs to be recognized!
The â€Mad Adrenal†Award:
From time to time, really good members go missing. Sometimes they resurface, other times not. This one’s in honour of Scott/Adrenal/Moghlear, the king of long absences. BrewGuy and Buggo, where are you?
The Sacrifice For The Greater Good Award:
A few people allowed XCL to refocus towards our community roots. For that, we thank you.
The “I Have No Shame†Award:
From openly exploiting host advantage, making hot dogs with “real†wieners and often showing off his package via the Live Cam, there is no one with less shame than The Icon. If you’re going to brag, don’t offer up photographic proof totally contradicting yourself!
“Teh Unabashed Fanboy†Award:
If the spelling of this one isn’t any more of a clue… if there was a PS3 skin for the 360, you know tehflakes would buy one for all of us.
XCL’s Bullet Sponge:
One of the best new additions to XCL is also our biggest bullet sponge. DrkStr47, we love ya but no one’s stopping you from wading into a gunfight first. Seriously, you’re like a magnet. This is no easy feat considering he ended NinjaRay’s reign is this category!
XCL’s Evil Twins:
Silk’s rocking a pretty wicked beard these days leading to speculation that he is indeed related to BradofCanada!

Seriously, who’s who?
The “Straight Up†Self Promotion Award:
In his younger days when we had categories that you could vote on, KrossRoad set the bar voting for himself across a wide array of skill categories. Blizz, you’ve been around for a while, you’d think you’d know better. Making a submission for Best Admin, voting for all four, then nominating yourself for XCL’s biggest ass-kisser AND cheater? Good job!
The Most Polite XCL’er:
While everyone else is using their Live Cam to flash obscenities (or show that they game while not wearing pants) while playing Burnout, TK 421’s live cam always shows him smiling away happily. Here’s to the guy that never gets pissed.
XCL’s Grammar King:
We’ve always prided ourselves on having a good command of the English language, spelling and grammar.
One XCL’er has his own set of grammar rules.
The Outcast is the king of the one sentence paragraph.
Let’s hope this trend does not catch on.
It’ll be interesting to see Outtie’s response.
The “OCD†Award:
He plays one game and one game only to the point of obsession, he’s probably got probably the smallest library of games and he’s the only XCL’er I know of that is immune to the XCL Effect. He’s Chaos Smurf.
Most Hardcore XCL’er:
Not having high speed internet at home, Kirbydb carts his 360 and a six pack of beers to his office to get his Xbox Live game on. That’s hardcore. Dude rocks a kilt pretty hard too. Is there such thing as hardercore?
XCL’s Biggest Perv:
Sure, you’re probably thinking The Icon has this one covered, right? Wrong. Hansolocujo’s middle name is practically “rub n tugâ€. Who’s rooming with this guy at XCLE this year? Watch out. He’ll push the beds together.
The “How The F*#! Is This Guy So Goodâ€Award:
Usually we associate the more skilled gamer with the younger crowd. Perhaps they’re still in school, don’t have a full time job or maybe they’re just nerds that need to get out more. This final award not only celebrates one of our most skilled gamers but is also an interesting paradox. theGERV is freakishly good, the type of guy you want on your team because he’ll kick your ass if he’s not. He defies all stereotypes though with a wife, job AND kids. Seriously, how do you do it?
Last (and least) we have The “Seriously†Award:
Mercury869. Seriously
XCL Halo 3 Holiday Tourney Results
Posted by Jaken Bear in Community, XCL Event on December 16th, 2007
Great games everyone! I have never scored like this so it was interesting to see how it turned out. When I first designed the scores I forgot that I cannot have 16 people playing in one large rocket race. So therefore the score bonuses for the rocket races were essentially doubled and this has skewed the results some what. I thought about halving the bonus but I didn’t think I should take any scoring liberties after I basically put them in the rules. Winning both rocket races (for example Jake and MVD did) does skew your results somewhat. That being said MVD still did great and congrats to him. Additionally Team Ghost struggled in the team games and Ic0n was getting by far the largest penalty due to his EXP so that explains the lower scores.
The final adjusted score placings are:
1. Master Von Dorf - 163.1 - GOLD Medal
2. PimpGangstaPoet - 159.1 - SILVER Medal
3. Jaken Bear - 142.7 - BRONZE Medal
4. Krossroad - 141.2
5. Ophidion - 131.1
6. Havoc Smurf - 128.4
7. Geekess - 125.2
8. Ikaruga65 - 120.8
9. Captain Carson - 110.0
10. Chaos Smurf - 107.7
11. Night Chicken - 106.7
12. Ancient Dragoon - 102.4
13. Hitman Inc. - 98.2
14. The Ic0n - 51.4
15. LX Xtreme - 46.0
16. Skeleton73 - 27.6

I had a great time and thanks to everyone for showing up, participating and having fun. In the last round we all went to the beach on Last Resort and posed for an XCL tourney pic. Check out either of the two that Ophidion snapped on the 14th here
Thanks again all. Another XCL tourney success!
Some more pics from the Group Photo




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- Night Chicken
Medal of Honor Airborne: Multiplayer Summit
Posted by Jaken Bear in Community on September 1st, 2007
Last month EA invited Xbox Addict along with a bunch of other journalists, podcasters, and community members to Fort Bragg, North Carolina to take a look at their upcoming 360 WW2 shooter, Medal of Honor : Airborne. While they could have taken the easy road and hosted the event at a posh air conditioned hotel, EA decided to go the extra mile and immerse us fully in the culture of the 82nd Airborne division. With temperatures soaring well above 100 degrees Fahrenheit, this was a community day like no other. Even while journeying to the base from my home in the great white north, there was a sense this would be an experience not soon forgotten. Not only did we get hands on time with the multiplayer, but there was also some time for some sessions with the excellent single player.
This preview was originally published on Xbox Addict and appears here as part of a partnership between XCL and XBA. Check out Xbox Addict for more great content.
Medal of Honor Airborne is really taking a risk releasing a World War 2 shooter in what has of late become a stagnant genre. A lot of gamers are craving a new war to fight. Fortunately, MOHA has taken this fact to heart, and the passion and innovation put into Airborne should help elevate it above the WW2 stigma. So what makes the game unique? Enter the Airborne, and the ability to drop into the battlefield rather than spawn at preset locations. The multiplayer is 12 players 6 vs. 6 Axis vs. Allied fare, only the Allied have the ability to drop out of the sky, where as the Axis have the ability to shoot their opponents as they drop onto the battlefield. You would think this would give the Allies a distinct advantage, but there is actually a nice balance between the two sides. Dropping into the battlefield as Allies, you are able to choose a strategic location (say perhaps a contested flag), and really dictate how the battle unfolds. However, as the Axis, you are able to shoot your opponent out of the sky as they drop in and often times you can get a jump on a paratrooper who botches a landing (it takes them a few seconds to recover) by looking for the freshly falling chute. It really does feel balanced overall, and you should be able to enjoy playing as both sides. At first airdrops seem like more fun, but once you snipe a few allies out of the sky you should change your tune.

We were able to check out 6 maps and as of now that is what will ship with the game. Six maps may not seem like much, but if you consider how many variables the designers needed to take into account when creating these environments, it’s actually not that bad. Since the allies can literally drop ANYWHERE into the map when they spawn, you end up as the axis always having to look up as well as watching your back. This really opens up the battlefield unlike a lot of shooters that have come before. Roof top to roof top battles are common (yes the axis can get up on the roofs too — they just have to climb), and don’t be surprised if you look up only to be fragged by the boot of an incoming paratrooper.
MOHA has implemented a fairly robust weapons upgrade system this time around. Basically, the more you play with certain weapons, the more you are unable to unlock. These include upgrades such as pistol grips, better accuracy, and grenades you can launch further. The character you use in ranked games will level up in a persistent way, so the more you play, the more powerful you get. This shouldn’t lead to too much imbalance though as you seem to be able to earn the upgrades fairly quickly. In unranked play, the host is able to choose what types of upgrades are allowed, and even give every player in the match upgraded weapons by default. There is the expected variety of weapons you would expect from a World War 2 shooter. Machine guns like the Garand and Thompson, sniper rifles, pistols, and my favorite during my visit: the anti-tank rocket. While there are no tanks to shoot your rockets at, let me just say that in human vs. rocket battles, rocket usually wins.

As for the controls, the gameplay feels really solid. There is definitely some weight to your character, and this becomes especially obvious when you botch a landing and end up face first one the ground with your hands in front of you. One unique thing I noticed is how you are able to use cover in a very organic way. Clicking in the left trigger pulls up your iron sights, and from there you are able to click in the left stick to pop or down. Additionally, while having the left stick clicked in you can lean to the left or right to peak around corners. You can even move while in this cover mode. This really allows you to use cover how you see fit, and helps you “stop and pop” your enemies while staying relatively safe. It definitely feels more realistic than having to strafe out of cover and expose your entire body.
MOHA ships with three multiplayer game modes. The first is named objective airborne. In this mode, three flags are placed on the battlefield. Typically, one flag is placed near the axis spawn, one is placed in a neutral location in the middle, and the third is placed at the opposite end and owned by the allies. The goal is to take control of all three flags. While the flags on either need only one soldier to stand in place and capture it, the middle flag requires at least two soldiers, so is usually a large area of contention. It seems like a fairly standard territories mode until you consider the following: the Allied squad drops into the world from the sky rather than respawn at set locations. This instantly changes the strategies both teams need to use to accomplish their objectives, and you are never truly safe from having someone land on your noggin. Alternatively though, you could also drop into a hornet’s nest of axis soldiers, and find yourself back in the drop plane fairly quickly. The other two modes are Team death match airborne mode, where flags are forgotten and its all about kill count. Lastly, you have the standard team deathmatch, which forgoes jumping out of a plane altogether. While the last two modes still proved to be fun, it was the airborne objective mode that I see having the most legs.

As part of the community day, we also had a chance to experience life at Fort Bragg as a lot of the airborne troops do. We were able to stay in military accommodations, experience the food at the mess hall (it was actually really good), and the highlight of the trip - jump from a 34 foot paratrooper training tower. We really were welcomed with open arms by the troops, and you would be hard pressed to meet a more genuine, respectful, and honorable group of people.
Can’t wait until the game launches? Well head onto the Xbox Live Marketplace right now and download the single player demo. With this 972 meg download you can experience for yourself the first four objectives of Operation Husky. You will be thrown right from the plane and into the fury of an axis fortified stronghold. And for even more Medal of Honor : Airborne fun be sure to keep your eye on Airborne’s LIVE Launch on September 7th - 9th! More info can be found by following this link.

NBA LIVE 08 Community Event in NYC
Posted by FiftySPEED in Community, XCL Event on July 23rd, 2007
When you think of basketball players, one tends to think of Michael Jordan. When you think of basketball cities, one first comes to mind: NYC. Home of the Knicks, NYC is also the home of the NBA Draft. Every year, we’re able to witness a new beginning for amateur college players who are about to leave the books and classrooms behind for luxury mansions and Escalades. We wanted to give some of our top community leaders for NBA LIVE the opportunity to share this experience with us, while also having them in here for a preview of NBA LIVE 08.
The guys attending the event were:
Bryan Wiedey aka “Pastapadre” - http://www.pastapadre.com
Shawn Drotar - http://www.5w-g.com
Mario Drake - http://www.nbalive08.com
Andrew Begley - http://www.nba-live.com
Rick Thomas aka DJ Rhude - http://www.vetzvirtualballin.com

With such a mixed group, we were sure we would get feedback from every aspect of the NBA LIVE community. One thing I’d like to stress is that these guys were not NBA LIVE fanboys. Although they want the franchise to succeed, they also are quick to point out its flaws if the game isn’t up to their expectations. This was crucial for us in the building process of NBA LIVE 08. We feel comfortable about our game, but we’ve seen it for quite awhile and needed some fresh, critical eyes to give it a look.
The first day, after the community leaders flew in anywhere from Australia to Seattle, we took them to the EA SPORTS pre-draft party at Rub BBQ in downtown Manhattan. Gilbert Arenas and Kevin Durant both attended the event as our community leaders got the chance to live it up a little EA Sports style! Although they saw the game, they didn’t play it because they knew a lot of game time would be had throughout the week.
The next day was more focused NBA LIVE 08. The 5 community leaders were given the opportunity to play the game for 6 hours in a conference room while going through presentations, feedback sessions, a tournament and a final Q&A with producer Brent Nielsen. “It really makes a difference when the producer already has notes based on what we had concerns about throughout the day.” Bryan Wiedey said. “It shows us that they care about what we have to say.”
In the NBA LIVE 08 tournament where the community leaders got a chance to let out their competitive spirits as Mario Drake took home the championship along with a signed Kevin Durant, Joakim Noah, Corey Brewer, Brandan Wright, Julian Wright, and Al Horford jersey. He went against the grain taking the Phoenix Suns to the championship while the other community leaders all used their favorite teams. “I just wanted to win that jersey!” Mario proudly said.
The third day was draft day for all of us. We were all anxious to see who would be picked where. Bryan Wiedey was excited about the possibility of his Sonics taking Durant and what else might come from Seattle. Before we headed to MSG for the draft, we first took a tour of the Garden. After the MSG tour, we went to the DIME magazine offices where the staff was on-hand to play some Fight Night, talk basketball, and give us a tour of their offices. The basketball Mecca was truly a delight for the guys. They learned about the startup of DIME and what it takes to run a magazine based on your passion. They left the office with a 1 yr. subscription to the magazine. Andrew Begley was excited to learn that they do send their magazine to subscribers in Australia!
The only thing left for the Community Event was the NBA Draft. None of us had ever been to the NBA Draft before, and we weren’t too sure what to expect. All doubts about the draft were put away when we got seats right in-front of the ESPN crew. Stephen A. Smith and co. was there, and we knew this would be a night to remember. Aside from Bryan’s excitement for Kevin Durant, he was also very nervous because he heard during the day that there was a chance that his favorite player, Ray Allen would be traded. Of course, this happened, leaving a bitter-sweet taste in his mouth. The future was in Seattle, but a fan-favorite was now gone.
Overall, the event was a hit with the community leaders. They came away from the event saying that NBA LIVE was coming back. This was a great sign for the game and the direction that Brent and his crew were taking with NBA LIVE 08.
The Sandbox goes Vertical: Crackdown
Posted by Jaken Bear in Community, XCL Event on March 7th, 2007
Early Last year when I first heard about Crackdown, my initial thought was, “Here we go again, another Grand Theft Auto Clone is on the way.†The fact that the creative mind behind the first two GTA games (David Jones) was leading the charge, only served to re-enforce my initial assumption. Fast forward now to my trip to E3 2006 this past May, and I could point to that event as the date I started to realize Crackdown was something much more than what it would initially have appeared to be. Dare I say, It was the first time I thought to myself that this could be something special. Sitting there is a posh poolside hotel Suite watching David Jones and one of the developers demo the game for journalists, I noticed that both of them had huge grins on their faces as they leapt from rooftop to rooftop unleashing absolute mayhem onto the criminals and citizens of the fictional Pacific City. It was absolutely impressive and left me wanting more.
Last month, Jade and the Xbox team graciously invited me and some other lucky fools to the CN tower in downtown Toronto, for an early look at the final game, and also gave me a chance to sit down and chat with Crackdown Lead Designer Billy Thomson.

The setting for the event was perfect. What better way to show off a game that relies as much on verticality as it does on exploration, than to host it on top of one of the worlds tallest freestanding structures. The game stations were set up around the edges of the windows, so as you were playing you could glance out and see the sprawling city lights below. Having played the demo every night for a week straight before this event, I caught myself staring out into the cityscape thinking to myself that if I just had enough agility I could leap from the top of this tower over to that building, catch a ledge on the way down, and springboard myself across to a bank building across the way. And therein lives the real “magic†of Crackdown. The link between this emergent gameplay of “do anything at anytime to anyone and get rewarded for doing it†has started to take over my real world thinking. Just the other day I caught myself scanning rooftops for agility orbs, and checking under subway cards for hidden ones. Sitting down to talk to Thomson was great. Discussing the game and its roots over a pint with the lead designer, I was able to gather what a labour of love Crackdown really was. The game itself has taken over 4 years to bring to market. From concept back in 2002 to now, it took about 6 to 9 months to get Microsoft Game Studios on board and get the green light. The 360 was targeted as the platform, since the game was way too ambitious to have ever brought out on the original Xbox. Thomson also talked about the great support they got from the Microsoft team throughout development, even going so far as to say that legendary game guru Ken Lobb (goldeneye / Killer instinct fame) had told them that Crackdown was one of the best games he’s ever played. No pressure there, but it’s a nice compliment coming from an industry veteran who has seen and been involved in his fair share of quality games.

Another thing that makes Crackdown unique is its intuitive targeting system. Up until now, shooting in 3rd person games has always been a pain. Crackdowns system allows you to “lock on†target with the left trigger, and then individually target specific areas with the right stick. You are able to pull of headshots, disarms, leg takedowns with relative ease. Thomson revealed that the targeting system has been in the works for over two years, and went through much iteration to get to where to it is today. The system applies to targeting vehicles as well, including honing in on gas caps, and creating moving fireballs out of cars, trucks and busses. A tip Thomson gave is that you can lock onto a speeding vehicle BEFORE leaping out of it. Why would you want to do this you ask? Well, strap some Limpet charges (effectively mines you can detonate on command) to a vehicle, hop in, and drive it towards a group of enemy gang members. Find a jump so you can assault them from above. As your car careens towards its target hold down the left trigger, then press Y to vacate the flying time bomb, then at the same time flick right on your right stick, effectively targeting your gas cap. Just before contact is made, unload a clip from your gun and watch the fiery fun unfold.

Attention to detail was important to the development team from day one. It essentially becomes a game of if you can think of something, the game world they designed will probably allow you to do it. This type of focus from the start is what has allowed such diverse and emergent gameplay to be what Crackdown is really about. Yes, there is a story running in the background, and yes there are side missions such as races and beating up on your friends via co-op, but at the heart of things it’s a game about solving problems any way you see fit. They really wanted to create a playground and let you tackle missions how you see fit, rather than tying you into a linear story. Thomson talked about how the game, from a technological point of view, is pushing the 360 more than one would think. The unique and gorgeous art style art allows you to really interact with objects in the world in ways you’ve never seen before. Everything can be shot, picked up, thrown, and destroyed. Examples are things like tires from exploded cars, bricks, bags of cement, car doors, lamp posts, cement mixers, poles, people, and of course EXPLODING barrels.

Speaking of exploding barrels (a video game staple as you know), one of my favorite things about Crackdown has to be the insane explosions you can create. I have never had so much fun blowing things up as I have playing this game. The system is entirely by design as well. Thomson explained a bit how the explosions work in the game and why people have been able to create such crazy and sub nuclear reactions. Explosive objects have a radius of effect, as well as power rating. Once you start getting multiple objects in a small space, these explosions start to daisy chain into each other, and their radiuses start to intersect. So one small grenade can set off a blast so big you may not even be expecting it and end up getting yourself killed in the process. I asked how many cars he thought I would be able to get into a pile before the game would start deleting them. His answer was well over 40! Add to that some explosive barrels, some mines, and the results are devastating. Explosions in crackdown are the gift that keeps on giving, and a good way to take out large groups of enemies is an added bonus. The amount of fire and debris that reins down from one of these multi-car pile ups is truly next-gen, and something I can’t see ever getting sick of.

Other things I learned from talking to Thomson included :
- They at one point had developed a female Agent Skin, as well as the corresponding animations. At the end of the day, they just didn’t have the memory space to include it. Look for this as a possible Download though.
- Speaking about Downloads, they have plans to support this game well into the future. Thomson hinted at agent skins, a possible new island, new game bosses, and new vehicles. While none of that is confirmed, he did confirm to be on the look out for some fancy new agency gadgets that they may not have been able to include in the game, but are perfect candidates for the marketplace.
- There are only 900 achievement points out of the box in Crackdown, and they plan to watch how the community is playing the game to decide on how they want to allocate the last 100 points.
- The demo was designed to give players a taste of what to expect from the full game but not give away too much. The advanced skill progression in the demo is an example of how they solved this problem and was internally debated over for many months. A demo though was important to the team though, because playing is believing. The buzz the demo has generated is proof of that.
- If all goes well, they would love to see “Crackdown 2†in store shelves in a few years. The foundation for a great franchise has been built, and there are many things they would have loved to include but just didn’t have the time to for this release.
- Initially the team was apprehensive about having their game tied into the Halo 3 beta, but at the end of the day they realized it could help get the game into the hands of people who otherwise may not have tried the game out to begin with. Thomson’s prediction was that a lot of these people would really enjoy the game, so it’s a win-win situation in the end.

Overall, the event was a great experience and it was nice to have a chance to chat with one of the creative minds behind what I predict will be one of the best selling titles of the year. Do yourself a favour, and don’t miss out on this game. Give it a few hours of your time, and I predict you’ll be hooked.
- Jaken Bear
Back From Hell: Xbox MVP hands on with Gears or War
Posted by Jaken Bear in Community on October 5th, 2006
Last week Microsoft released info about an event called A Match Made In Hell. This event was to occur in four major cities around the US. Since one of them happened to be LA, I jumped at the opportunity to get my hot little hands on the most anticipated 360 title to date.
The event was open to anyone willing to sign up and show up. And hence quite a crowd turned out. Each ticket was good for two people. I took the my friend and father-in-law Chief BSer. We arrived at the theater at about 5:00 and got in line. The show didn’t start until 7:00, but the tickets stated “first come first serve” so we figured we’d better play it safe. Turns out we didn’t need too. After waiting in line for about 15 minutes, John Porcaro (from gamerscoreblog.com) surfaced and hooked us up by pulling us out of the line and giving us bracelets. These bracelets ensured a seat in the theater, so it was safe to head out for a bite and drink.
When we got back they were getting ready to let the crowd in to the theater. As we waited for security to show up we were taling to John a bit more and he happened to pull a shiny little toy out of this pocket… a 30 gig Zune! He showed me around the interface a bit and let me thumb it for a few. Really purty looking device. Awesomely big and colorful screen. As I browseing though some of his music videos and pictures John was started to get pulled away for some other official (no doubt) duties and almost forgot I had it! Oh the price I could gotten on ebay for an item like that (
Just kidding John).
So the floodgates where finally opened and everyone streamed into the theater for the show. It started with John Donglemans (the global product manager for Gears of War) welcoming us and announcing how the event would go: a pre-screening of Texas Chainsaw Massacre (cheers from 3 people) followed by 2 hours of multiplayer Gears of War (standing ovation from the crowd)!
What can be said about Texas Chainsaw Massacre… it’s got blood… it’s got gore… and more gore… and more gore. There were several times that made everyone jump and a few tense moments but for me this was no scary movie, just gross. I’m personally more freaked out by scary movies of “The Ring” ilk. Suggestive movies like “The Ring” always freak me out more than scene after scene of gore. TCM seemed like a bit of a throwback to the old style of horror movies I remember from the 80s and 90s.
After the movie was over we took a brief intermission and the the real deal was ON. They (Microsoft) had set up 8 Xboxs, each running split-screen Gears of War multiplayer, and one Xbox on the end was full screen using the theater projector! The crowd freakin loved this. You should heard people yelling at the guy controlling the BIG screen… “turn around!”, “chainsaw, chainsaw, CHAINSAW!”. It was nuts. The way they implemented the crowd control around the Xboxs was simple and brilliant. On each bracelet we had was printed a number, 1-80 (or whatever the max was). And they had everyone stay in their seats except for the numbers they called. Each batch of people played four rounds and then took their seats to spectate on the BIG screen. I happened to be number 9 and got to play in the first batch…
The feel of the game is everything I had hoped for. It’s VERY actiony but at the same time tactical. The controls are so fluid and easy to understand I was taking cover from wall to wall and jumping across cover gaps in no time. Blind fire, zooming in, chuckin grenades… all very intuitive. I played four rounds and only got a couple kills, but one of them was a chainsaw kill! And let me tell you how satisfying that is. Beautificus!
My time with the game was brief and it definitely has me craving more! Will this game have multiplayer legs within LAG? Not sure. It’s a hell of a lot of fun but I think the game is centered around the single player and co-op a bit more than the multiplayer. I know that game has 8 player support… not sure as to the multiplayer modes as we only did the one. Either way, it feels and looks great and you should pick it up… like NOW.
Emergence Date is November 7!
Thank you John! Thank you Microsoft!
Here’s Gamerscoreblogs version of the event.


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Find out more about FragMasterB at The League of Amateur Gamers
XCL Forums. 100,000 posts and growing
Posted by Jaken Bear in Community on April 24th, 2006
Thanks to all of our members for making XCL such a great community.
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XCL Childrens Hospital Fundraiser update
This past holiday a few of our members, namely Dr Emmerich and Wildside, took it upon themselves to organize an XCL fundraiser to benefit the children’s hospitals and raised some money to purchase some games and consoles for the kids in the hospital. I’m happy to say that our members came through in donating over $340 dollars to this cause and now can tell you that the goods have been delivered.
I’ll let XCL’s very own Wildside fill you in on the details.
Wildside writes :
So here’s the scoop. We (XCL) donated $345 to buy video game related goodies for the kids at Vancouver Children’s Hospital. We had originally planned on getting a couple of game cubes and a few games. After talking (many times) with various people here at children’s (I work here if you didn’t already know) it was determined that they really needed games more than systems. They actually have quite a few game cubes and to my surprise Xbox’s! But only a handful of games. So with that in mind I bought all games.
Dr Emmerich also kindly donated games and a Game boy Advance as well as few memory cards.
I would like to point out that Dr Em was really the mastermind behind all this…he kept the posts alive to get the donations in and really organized everything…huge props to you Doc!!
Another huge thanks goes out to Jake who collected the donations in his pay pal account and then sent them out to me.
And of course a huge shout out to all of the people here at XCL who donated their hard earned money so these kids would be able to experience the joy of playing video games!
So here is what I got:
- Super Smash Bros Melee
- Mario Party 7
- Mario Golf Toadstool Tour
- Rabbit King
- Mario Kart double dash
- Fzero GX
- Super Mario Sunshine
- Animal Crossing
- Luigi’s Mansion
- Crash Nitro Kart
- NHL 2k6
- Sonic Hero’s
- PGR 2
- Fuzion Frenzy
- NHL Rivals (I threw that one in there..didn’t think I would be playing it anymore wink.gif )
- the games for the game boy from Dr Emm are Super Bust-A-Move and Gekido
I bought some new and some used games to max out what I could get. The total came to around $355…not to bad of a deal.
Thanks to everyone for contributing…I think things like this are what make XCL so special and it makes me very proud to be a member.
Oh, one more thing…the Children’s foundation here will be sending us a thank you card and possibly some pics of the kids playing the games. When I get these I will post them. Maybe we could put them up somewhere permanently on the site.
Thanks again everyone!! 
XCL Expo 2: A look back at Toronto 2005
Posted by FiftySPEED in Community, XCLE Reports on July 12th, 2005
Our annual Expo is XCL’s way of getting members together in one place for a long weekend of gaming, socializing and letting everyone put a face to the voice that we hear on our headsets. Our second annual Expo went down in Toronto on the Canada Day long weekend with over 20 members taking part. Attendees began arriving Thursday to start setting up the four Xbox consoles and connecting them all for System Link play. Add in a high definition projector, a 120†screen and surround sound setup for each console and things were fully underway by Friday afternoon.
XCL EXPO 2005 REPORT : TORONTO
You can also read the Report on Trixie’s Xbox.com Community Spotlight
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| A few of the guys in between games. |
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Naturally, the big favorite was Halo 2 and its tremendous multiplayer game modes. While Halo2 dominated in terms of play time, we found time to spin all of our favorite games over the course of the weekend including:
- Halo 2 : We had massive games of XCL-created versions of Super Slayer and Tower of Power. On top of that, there were some epic capture the flag and oddball rounds that proved why Bungie is still the king of the multiplayer game.
- Ghost Recon 2 : A big hit in the large system link games and its pace was a nice change from the manic carnage that can happen in Halo 2.
- TimeSplitters: Future Perfect : A bit of a sleeper title that many XCL’ers passed over at release, it was met with good reception which turned into over a couple of hours of large 16-player matches. Besdies, monkeys always make games better.
- ESPN NHL 2K5 : What would a CANADIAN gaming expo be without a little hockey. The action on the ice was fast and furious as XCL’ers battled it out for the title of ultimate puck head.
- Fight Night Round 2 : Another sleeper title not many attendees had seen before. This game impressed pretty much everyone that we’re even talking about creating our own XCL “Fight Club†for those that have now picked the game up. Amazing graphics, easy and responsive controls. This game is an amazing party game and always had a big crowd of onlookers. Plenty of wicked bouts went on all weekend in between large 16 player games.
- FIFA 2005 : This game amazed a lot of people, especially on the big screen and in high-def. Of course there were several national squad matches between XCL’ers of varying nationalities.
- Many, many other games : XCL’ers also found the time to check out other games they might not have had a chance to play yet like Conker, Forza MotorSport, Midtown Madness, FIFA2005, Fight Night 2 (this one particularily impressed a LOT of XCL’ers and we had some terrific bouts), Wrestlemania 21 (including a monumental 45 minute Hell In A Cell match between two attendees) and, heck, even SmashTV! from the Midway Arcade Treasures compilation! Several guys, including myself, went home from the Expo wanting game “X†or “Y†after being able to give it a spin.
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| This was a common scene during the weekend. |
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The “XCL effect”
Outside of gaming, people found time to do other things including a trip to the Hockey Hall of Fame and a group dinner at the Outback Steakhouse on Friday night. That was a ton of fun and the first chance for some XCL’ers to experience the “Bloomin’ Onion†and “Aussie Cheese Friesâ€. The mornings seemed to be a free for all as far as the games played, as those keen enough to wake up at 8 a.m. or a few who slept in the actual conference room, geared up and tried out some of what seemed like 100’s of Xbox games that had been brought by attendees. We even had some hotel staff swing by begging for a round or two of Halo 2. We let them play but then proceeded to whoop them.
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| The XCLE2005 “Crewâ€. From L to R: Three Fifty Z, DylanH, Silk, Apache00, KrossRoad, Night Chicken, Jaken Bear, Wolfsburg, DrJMac, NinjaRay, BrewGuy, The Giant Squid, Kunzendorff, newslipknotgood, Easymacaddict, ZChara, BradofCanada. |
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The afternoons were when the big 16 player matches started happening. Some of these games were truly epic. You get 16 gamers together in one room with huge screens, booming sound, and 4 xbox’s and the sky really is the limit. It is so much more fun when you can actually yell over to the person who just sniped you for the 7th time in a row. Many laughs were had during these big games, and these turned out to be just one of many highlights from the weekend. XCL and Xbox live are all about community, and playing in a posh hotel conference room with 16 of your friends only served to solidify this. Gaming continued well on into the evening, with our hardcore members turning in as late as 3 or 4 am. Now that’s dedication!
Looking forward to Edmonton ‘06
The 2005 Expo was a terrific success and one hell of a good time. Big time thanks has to go out to Nick at IOGC.net who donated a ton of prizes that we gave out in a draw as well as vintage gaming tshirts for all those that attended the Expo! XCLE 2006 comes to Edmonton June 29th – July 2nd in 2006. We hope to make it bigger and better each and every year. Mark it on your calendars!
Some more shots from XCLE 2005
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| Zchara, DrJmac, NinjaRay, and Silk in action |
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| “What?? No moonwalk button???†One of our intrepid admins (and a big part of the organizational end of XCLE2005) Night Chicken seemingly can’t get over Halo2’s lack of a “moonwalk†button. |
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| XCL’s resident fourth Trailer Park Boy, Jaken Bear, hard at work during th Expo. This is the man that makes the site look as it does and brings design ideas to light with his coding brilliance. |
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| BrewGuy (XCL’s resident musical talent and gentle giant) lets one of XCL’s “Young Guns†(KrossRoad) know that Halo2 stats really don’t matter so much in real life! Actually, this was BrewGuy and KrossRoad finishing off a monumental WM21 match in real life that had to be abandoned due to pressure to get back to Halo2. (Disclaimer: No XCL’ers were harmed in this photo!) |
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| We’re not exclusively Canadian either. Here’s one of our “import†members Silk from the US showing that he loves Canada (and our beer!). Jaken Bear also had to explain to him what a “timmies double double” was. |
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| An unidentified XCL’er ponders his next move whilst reflecting on all of the good times he had at XCLE 2005. |










